Modeling/Texturing

Stadiums are a large team task.. Stadium work for FIFA 17/18/19 Stadiums are a large team effort between many different departments, from modeling and lighting to licensing. Across over a dozen stadiums, I've worked on various aspects of modeling, texturing, initial greyblock blockout, crowd simulation, set dressing and bug fixes. Texture work done in photoshop and substance painter. All images are in-game screenshots.





















I was tasked with creating a number of PBR assets, light meshes and crowd creation in Houdini to be used in stadiums and for the single player campagin.